A turn-based medieval strategy game of kingdoms, seasons and diplomacy. Explore the map, grow your cities, research, command armies and heroes, make peace, alliances and royal marriages, and survive the winter. Nine campaign chapters, skirmish on maps up to 30x30 with 8 kingdoms.
The music was produced with generative AI; sound effects are synthesized in-game.
ArtPartial
Story illustrations and kingdom portraits, along with the opening film and menu video, were made with generative AI.
VoicePartial
The menu video narration was produced with generative AI.
MarketingPartial
The key art was produced with generative AI.
CodeAssist
An AI coding assistant helped write the game.
Not used, per the developer
In-game AI
Not mentioned
WritingTranslation
Read the full disclosureQuoted from the Steam store page
The key art, story illustrations, kingdom portraits, music, opening film, menu video and its narration were produced with generative AI tools (Ideogram, Lyria, Seedance, Kling and ElevenLabs, through Artlist) and then selected, edited and assembled by the developer. The 3D map, units and buildings are procedural low-poly models built in code, and the sound effects are synthesised in the game. The game was written with the help of an AI coding assistant. No content is generated while the game is running; everything is pre-generated and shipped in the build. No real people's likenesses or voices are used.
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Developer
ED
EDOBGames
Developer on Steam
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