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AI use

  • In-game AI
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Scourge of the Necromancer cover art
Games/Released/Strategy/Scourge of the Necromancer
Released Jul 11, 2026

Scourge of the Necromancer

by Ember Logic LLC·Strategy, Indie

AI created visuals, music, sound effects, and the Necromancer's voice; coding assistants helped in development.

Art (Core)Music & SFX (Core)Voice (Core)Marketing (Core)+1
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Scourge of the Necromancer

Overview

Scourge of the Necromancer - Concept ReelScourge of the Necromancer - Concept Reel

The Necromancer's blight is consuming the realm. Six heroes — each lethal to only one type of undead — must coordinate, gather four-piece relic weapons, and converge on him before too much of the kingdom turns to ash. A 1–6 player cooperative tactical hex-board game.

StrategyBoard GameSingleplayerOnline Co-OpTurn-Based TacticsFantasyDark FantasyCo-opTacticalLocal Co-Op

Summary

Playing now024h peak 0Steam · hourly
Steam followers

Shares AI uses or genres with Scourge of the Necromancer

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AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot used
  • CodeAssist
  • ArtCore
  • Music & SFXCore
  • VoiceCore
  • WritingNot used
  • TranslationNot stated
  • MarketingCore
ArtCore

All shipped images, videos, hero portraits, UI elements, achievement icons, cinematics, and character models were AI-generated and then human-edited or curated.

Music & SFXCore

All music and sound effects were AI-generated, then human-curated and post-processed.

VoiceCore

The Necromancer's spoken syllables were AI-generated, then pitch-shifted and processed by the developer.

MarketingCore

Steam store images and marketing trailer segments were AI-generated, then human-edited or curated.

CodeAssist

AI coding assistants were used as behind-the-scenes development tools.

Not used, per the developer
In-game AIWriting
Not mentioned
Translation
Read the full disclosureQuoted from the Steam store page

Scourge of the Necromancer makes significant use of generative AI in its production. We want to be fully upfront about it.

Visual assets (2D images + video) — all AI-generated, then human-curated and human-edited. Every shipped image and video in the game and on the Steam store page was produced with AI tools, then reviewed, edited, and selected by hand by the developer. This covers: Steam store capsules and library art, the store-page background, all in-game achievement icons, hero portraits, the Necromancer concept art, decorative UI elements, all real-time cinematics (the defeat sequence and all victory variants), and the marketing trailer's atmospheric segments. Image models used: Google Imagen 4, Google Veo 3.1 (video), Nano Banana Pro / Gemini 3 Pro Image (Google), Black Forest Labs FLUX.2, Recraft V4 Pro, Ideogram V3, and Bria RMBG-2.0 (background removal). Final assets received human editing — compositing, color correction, retouching, frame extraction, masking, and rejection of unusable outputs.

3D models — AI-generated base meshes, then human-edited in Blender. The in-game hero character models (Knight, Cleric, Ranger, Wizard, Warrior, Alchemist) started as outputs from Tripo AI's generative 3D model service (FBX + texture PNGs), but each model was then opened in Blender by the developer for hand editing — mesh cleanup, geometry adjustments, and texture fixes — before being exported for use in the game. Each finished model was imported into Unity with hand-tuned scale, rotation, material configuration, and import-setting curation. Unsatisfactory generations were discarded and re-prompted; the Blender editing step is substantial enough that the shipped models are not pure AI output.

Music — AI-generated, then human-curated and post-processed. All music tracks in the game (menu, gameplay layers, boss phases, victory, defeat) were produced with Google Gemini's music generation, then human-selected, trimmed, looped, and mixed by the developer.

Necromancer voice — AI-generated, then human-edited. The Necromancer's spoken syllables were synthesized with ElevenLabs Text-to-Speech (Eleven Multilingual v2 model), then pitch-shifted, EQ'd, and processed with reverb in Audacity by the developer to produce the final in-game delivery. No other character has spoken voice lines in the shipped game.

Sound effects — all AI-generated. Every SFX in the game (ability sounds, ambient layers, UI sounds, footsteps, kill/spawn cues, tile state cues, boss audio) was produced with ElevenLabs Sound Effects, then human-selected, trimmed, processed, and mixed by the developer. The Necromancer voice lines use ElevenLabs Text-to-Speech (covered separately above).

Runtime behavior. The game does NOT use live-generated AI content at runtime. Every shipped asset is a fixed, pre-rendered file. Player-facing text, dialogue, narrative, lore, and game design were written by the developer without AI generation.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 0

01234Nov 4Nov 5Nov 6Nov 7Nov 8Nov 90

Steam followers

16 now · Daily snapshot of public Steam data

141516Oct 1Oct 1516

Released chart · Nov 4 – Nov 10

Rankings

Open the chart
#3114

Trending · Released

Among 6,657 released games

#1002

Trending · Strategy

Among 2,077 released strategy games

#2126

Trending · Art

Among 4,436 released games with AI art

#2977

Top · Steam followers

16 followers

Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

EL

Ember Logic LLC

Developer on Steam

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Made by

EL

Ember Logic LLC

Developer, self-published

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Game info

Developer
Ember Logic LLC
Release
Released Jul 11, 2026
Price
$9.99Steam list price, US
Genres
Strategy, Indie
Platforms
Windows, Linux / SteamOS
Steam app
4717680

Share a milestone

GameDB.aiNov 4 – Nov 10
★
AI game on GameDB.aiScourge of the Necromancer16 Steam followers
gamedb.ai/g/scourge-of-the-necromancer
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account
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Code. Code development used Claude (Anthropic) as an AI coding assistant. This is behind-the-scenes efficiency tooling not consumed by players, but we mention it here for full transparency.