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AI use

  • In-game AI
  • AI in code
  • AI art
  • AI music & sound
  • AI voices
  • AI writing
  • AI translation
  • AI in marketing

Genres

  • Action
  • Adventure
  • Casual
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  • RPG
  • Simulation
  • Strategy
  • Sports
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  • MMO
  • Free to play
Game data from public Steam store pages. GameDB.ai is not affiliated with Valve.Revenue and wishlists are GameDB estimates · AI labels are read from each game’s Steam disclosure

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The Carcass cover art
Games/Released/Adventure/The Carcass
Released Aug 11, 2026

The Carcass

by PiqFocus Interactive·Adventure, Indie, RPG, Strategy

AI helped create code, text, translations, music, sound, voice lines, in-game ASCII art, and store art.

Code (Core)Music & SFX (Core)Voice (Core)Translation (Core)+3
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
The Carcass

Overview

englishenglish

A typing-driven Lovecraftian colony sim. You wake inside the corpse of a dead god, adrift in space. Carve a roguelike colony from procedurally generated anatomy. Negotiate with rival alien factions, evolve occult mutations, find your ending. The carcass remembers.

Colony SimText-BasedStrategyRPGRoguelikeProcedural GenerationHorrorLovecraftianResource ManagementChoices Matter

Summary

Playing now024h peak 0Steam · hourly
Steam followers—Counting followersSteam · public
Steam reviews27%Mostly Negative · 77Steam · public
Revenue est.$20KLikely $12K–$30KGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 7 of 8 areas
  • In-game AINot used
  • CodeCore
  • ArtPartial
  • Music & SFXCore
  • VoiceCore
  • WritingPartial
  • TranslationCore
  • MarketingCore
CodeCore

Code was written primarily with AI coding agents using the developer's architecture and system design, then revised and debugged by hand.

Music & SFXCore

Roughly 200 music tracks and the sound effects were generated with AI audio tools.

VoiceCore

Voice lines were generated with AI audio tools.

TranslationCore

Every language other than English was translated with AI tools and checked through automated and manual passes.

MarketingCore

Store art, capsule images, and header images were AI-generated.

ArtPartial

AI-assisted in-game ASCII art was hand-corrected to fit the terminal.

WritingPartial

Events, lore, and interface text were drafted with AI from the developer's setting and outlines, then edited by the developer.

Not used, per the developer
In-game AI
Not mentioned
None
Read the full disclosureQuoted from the Steam store page

The Carcass was made with heavy use of AI tools. Here is the full list, so you

don't have to work it out yourself:

• Code — written primarily with AI coding agents (Claude Code, Codex CLI), on my

own architecture and system design, then revised and debugged by hand.

• Writing — events, lore and interface text were drafted with AI from my own

setting and outlines, then edited by me.

• Localization — every language other than English was translated with AI tools

and checked by automated and manual passes.

• Music — roughly 200 tracks generated with AI music tools.

• Sound effects and voice lines — generated with AI audio tools.

• Store art, capsule and header images — AI-generated.

• In-game ASCII art — produced with AI assistance and hand-corrected to fit the

terminal.

Not AI: the game design, the systems and the economy, the world and its endings,

and every decision about what shipped.

Nothing is generated while you play. There is no model in the build and no

network call — all content ships fixed.

This disclosure went up hours after release instead of before it, and the first

version did not name the music or the store art. Both were my mistakes. This is

the corrected version.

If AI-assisted development is a dealbreaker for you, I understand — no hard feelings.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 0

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Released chart · Sep 18 – Sep 24

Rankings

Open the chart
#767

Trending · Released

Among 3,424 released games

#183

Trending · Adventure

Among 926 released adventure games

#116

Trending · Code

Among 610 released games with AI in the code

#207

Top · Revenue, est.

$20K estimated

#279

Top · Steam reviews

77 reviews

Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

PI

PiqFocus Interactive

Developer on Steam

Is this your game?

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  • A Verified badge once you confirm how the game uses AI
  • Story, timeline and milestones
  • How you used AI, in your own words

Made by

PI

PiqFocus Interactive

Developer, self-published

  • Discord

Links the developer lists on Steam

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Game info

Developer
PiqFocus Interactive
Release
Released Aug 11, 2026
Price
$9.99Steam list price, US
Genres
Adventure, Indie, RPG, Strategy
Platforms
Windows
Steam app
4315550

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiThe CarcassSee how it’s made on GameDB.ai
gamedb.ai/g/the-carcass
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price, developer links
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • Revenue estimate · GameDBGross, before Steam’s cut: reviews × 40 sales per review (likely 25–60) × list price × 0.65 for discounts and regional prices
  • GameDB starsOne per account

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