
Chinese Newcomer
薪火工作室 (Xinhuo Studio) · RPG


by PiqFocus Interactive·RPG, Adventure, Indie, Strategy
AI helped create code, text, translations, music, sound, voice lines, in-game ASCII art, and store art.
englishA typing-driven Lovecraftian colony sim. You wake inside the corpse of a dead god, adrift in space. Carve a roguelike colony from procedurally generated anatomy. Negotiate with rival alien factions, evolve occult mutations, find your ending. The carcass remembers.
Shares AI uses or genres with The Carcass

薪火工作室 (Xinhuo Studio) · RPG

AI disclosure
GameDB AI label
AI in 7 of 8 areasCode was written primarily with AI coding agents using the developer's architecture and system design, then revised and debugged by hand.
Roughly 200 music tracks and the sound effects were generated with AI audio tools.
Voice lines were generated with AI audio tools.
Every language other than English was translated with AI tools and checked through automated and manual passes.
Store art, capsule images, and header images were AI-generated.
AI-assisted in-game ASCII art was hand-corrected to fit the terminal.
Events, lore, and interface text were drafted with AI from the developer's setting and outlines, then edited by the developer.
The Carcass was made with heavy use of AI tools. Here is the full list, so you
don't have to work it out yourself:
• Code — written primarily with AI coding agents (Claude Code, Codex CLI), on my
own architecture and system design, then revised and debugged by hand.
• Writing — events, lore and interface text were drafted with AI from my own
setting and outlines, then edited by me.
• Localization — every language other than English was translated with AI tools
and checked by automated and manual passes.
• Music — roughly 200 tracks generated with AI music tools.
• Sound effects and voice lines — generated with AI audio tools.
• Store art, capsule and header images — AI-generated.
• In-game ASCII art — produced with AI assistance and hand-corrected to fit the
terminal.
Not AI: the game design, the systems and the economy, the world and its endings,
and every decision about what shipped.
Nothing is generated while you play. There is no model in the build and no
network call — all content ships fixed.
This disclosure went up hours after release instead of before it, and the first
version did not name the music or the store art. Both were my mistakes. This is
the corrected version.
If AI-assisted development is a dealbreaker for you, I understand — no hard feelings.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
1,743 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,647 released games
#1110Trending · RPG
Among 1,157 released rpg games
#1246Trending · Code
Among 1,284 released games with AI in the code
#325Top · Revenue, est.
$20K estimated
#229Top · Steam followers
1,743 followers
#437Top · Steam reviews
76 reviews
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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