GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeCore
- ArtCore
- Music & SFXPartial
- VoiceCore
- WritingNot stated
- TranslationNot stated
- MarketingCore
The play engine was generated by AI with extensive prompting and tuning by a programmer, tested against millions of simulated battles.
Card art, character portraits and backgrounds are AI-generated from hand-written prompts, then selected, cropped, composited and corrected by hand.
Voice generated with AI voice tools under a commercial license, with every generation logged.
Store images are AI-generated from hand-written prompts and curated by the producer.
Music and sound generated with AI audio generation under a commercial license, though many sound effects were hand-made and some music is from free sources.
- Not used, per the developer
- In-game AI
- Not mentioned
- WritingTranslation
Read the full disclosureQuoted from the Steam store page
Card Monarchy was made using AI tools.
PRE-GENERATED CONTENT
- Artwork. The card art, character portraits, backgrounds and store images are AI-generated from hand-written prompts, then selected, cropped, composited and corrected by hand against a written art bible. Curation and prompt iteration are entirely at the hands of the producer until the style and output matches the vision.
- Music, voice and sound. Generated with ElevenLabs under a commercial license. Every generation is logged with its ID and date. Many of the sound effects were hand created. Some of the music has been sourced from free for commercial use sources.
NOTHING IS GENERATED WHILE YOU PLAY
The game makes no network calls of any kind and creates no content at runtime. Your opponent is not a machine-learning model. The play engine was generated by AI with extensive prompting and tuning by actual an actual programmer. The developer authored and tuned against millions of simulated battles and test harnesses to make the card battle combat feel challenging and fair.


Card Monarchy



