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AI use

  • In-game AI
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Double Skunk cover art
Games/Upcoming/Casual/Double Skunk
Release: Q4 2026

Double Skunk

by Kerrberry Systems·Casual, Indie, Strategy

AI-generated card art, icons, store capsules, and audio placeholders; no live AI generation.

Art (Partial)Music & SFX (Partial)Marketing (Partial)
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Double Skunk

Overview

Double Skunk Coming SoonDouble Skunk Coming Soon

Cribbage played straight, with a roguelite engine on top: 57 powerups, 26 rank-card consumables, 10 pegs that rewrite the run. Game modes to spice things up. Take on a 21+rival campaign, enjoy offline at four skill tiers, or play online with ranked matches and a weekly challenge on one shared deal.

Card GameStrategyCasualCard BattlerRogueliteDeckbuildingTurn-Based Combat2DSingleplayerMultiplayer

Summary

Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists—Waiting for the follower countGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 3 of 8 areas
  • In-game AINot used
  • CodeNot stated
  • ArtPartial
  • Music & SFXPartial
  • VoiceNot stated
  • WritingNot stated
  • TranslationNot stated
  • MarketingPartial
ArtPartial

AI-generated static art includes in-game card art and icons; outputs were reviewed before shipping.

Music & SFXPartial

AI-generated audio placeholders were reviewed before shipping; the assets are baked at build time.

MarketingPartial

AI-generated static art includes store-page capsules; outputs were reviewed before shipping.

Not used, per the developer
In-game AI
Not mentioned
CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page

Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time.

I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Upcoming chart · Sep 18 – Sep 24

Rankings

Open the chart

Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

KS

Kerrberry Systems

Developer on Steam

Is this your game?

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Made by

KS

Kerrberry Systems

Developer, self-published

  • doubleskunk.kerrberry.com

Links the developer lists on Steam

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Game info

Developer
Kerrberry Systems
Release
Q4 2026
Genres
Casual, Indie, Strategy
Platforms
Windows, macOS, Linux / SteamOS
Steam app
4783460

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiDouble SkunkSee how it’s made on GameDB.ai
gamedb.ai/g/double-skunk
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • GameDB starsOne per account

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