GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXPartial
- VoiceNot used
- WritingNot stated
- TranslationNot stated
- MarketingAssist
AI coding assistants helped write the Blender Python scripts and game code.
3D models, props and characters were built with Blender Python scripts written with AI coding assistance.
Some explosion, debris, hammer-impact and recycling sounds, plus five music tracks, were AI-generated and then selected and edited by the developer.
Store page copy was drafted with AI assistance and reviewed by the developer.
- Not used, per the developer
- In-game AIVoice
- Not mentioned
- WritingTranslation
Read the full disclosureQuoted from the Steam store page
Development assistance and pre-generated content: the 3D models, props and characters were built with Blender Python scripts that were written with AI coding assistants (Claude and Codex), and the game code was also written with AI assistance. Some sound effects (explosion and debris layers, most of the hammer impact layers (punch, material body and tail), and the recycling minigame sounds) were generated with Stable Audio Open Small (Powered by Stability AI), and the five neighbor-wall music tracks were generated with ACE-Step 1.5; the developer selected and edited all of them. The remaining sounds are synthesized in code or come from CC0 sample packs. There is no AI-generated voice, no AI-generated images or textures, and nothing is generated live while playing. The store page copy was drafted with AI assistance and reviewed by the developer.


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