GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeCore
- ArtAssist
- Music & SFXAssist
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
The code was largely written with AI assistance, directed and reviewed by the developer.
Achievement names were drafted with AI assistance.
Parts of the store text were drafted with AI assistance.
3D models, textures and yard layouts come from procedural generator scripts written with AI assistance.
The soundtrack comes from a music engine written with AI assistance; sound effects are human-recorded library sounds mixed by AI-assisted scripts.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work.


Junkyard Astronauts



