GameDB AI label
AI in 5 of 8 areas- In-game AINot stated
- CodePartial
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingNot used
- TranslationCore
- MarketingNot stated
Interface text in 28 languages was machine-translated from the English source and has not yet been reviewed by native speakers.
AI coding assistance was used to write parts of the game's code, which the developer reviewed and tested.
AI upscaled and repainted sprites and generated concept art, achievement icon motifs, and cutscene visuals.
AI-generated music was used in the in-game story videos.
AI-generated narration was used in the in-game story videos.
- Not used, per the developer
- Writing
- Not mentioned
- In-game AIMarketing
Read the full disclosureQuoted from the Steam store page
Serv-Bot's Firewall uses AI tools in its art and media pipeline, always under human direction and review:
Sprite art. The game's original hand-authored sprites were upscaled and repainted at native resolution with an image-editing model (Qwen-Image-Edit), then reviewed, corrected and in many cases restored to the originals by hand. Concept art for the six "arsenal" enemy types, the Serv-Bot HUD portraits and the achievement icon motifs were generated with local image models (Z-Image Turbo, Qwen-Image-Edit) from our own designs and reference art, then composited and finished in code. Canon elements such as the Greeb ship in the icons are the game's own sprite art, not generated.
Cutscenes. The in-game story videos come from our SIGNAL series. Keyframes were generated with a local image model trained on our own characters, motion with a local video model (Wan 2.2), narration with a text-to-speech model (Kokoro) and music with local music models (ACE-Step, Stable Audio Open). Scripts, story, character designs, editing and direction are ours.
Localization. Interface text in 28 languages was machine-translated with an AI model from our English source and has not yet been reviewed by native speakers.
Code. Parts of the game's code were written with AI coding assistance, reviewed and tested by the developer.
Sound effects are procedurally synthesised, not AI-generated. All AI generation ran on the developer's own hardware; no copyrighted third-party works were used as inputs beyond our own assets and characters.


The Last Byte: Serv-Bots Firewall



