GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingPartial
- TranslationPartial
- MarketingNot stated
Textures, sprites, portraits and other 2D art are generated with image models, then hand-processed by the developer.
Music and sound effects are generated with audio models, then hand-selected and edited.
In-game text is produced with AI assistance and reviewed by the developer.
The English localization is produced with AI assistance and reviewed by the developer.
AI coding assistance is used under the developer’s design, review and automated testing.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceMarketing
Read the full disclosureQuoted from the Steam store page
Abyssgate is made by one developer working openly with AI tools.
Pre-generated content: The game's code is written with AI coding assistance under the developer's design, review and automated testing. Textures, sprites, portraits and other 2D art are generated with locally run image models and then hand-processed by the developer (cropping, pixel conversion, retouching, selection). Music and sound effects are generated with locally run audio models and hand-selected and edited. The story, world and game design are authored by the developer; in-game text and the English localization are produced with AI assistance and reviewed by the developer.
Live-generated content: None. The game does not use AI at runtime and does not connect to any AI service.


Abyssgate



