Become an adventurer set on restoring order in a shattered voxel world. Explore procedurally generated wilds, build your own playstyle with a class and skill tree, and take on bosses solo or with friends in search of lost altars.
RPGExplorationHack and SlashAction RPG3DVoxelThird PersonProcedural GenerationActionMedieval
Summary
Steam followers2Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Most visual assets, including skill icons and UI elements such as the boss health bar, were made with AI generation tools.
Music & SFXCore
The background music was made with AI generation tools.
CodePartial
Much of the source code was produced with AI assistance; game design and balance are the developer's.
WritingPartial
Portions of the in-game text were made with AI generation tools.
TranslationAssist
Portions of the localization were made with AI generation tools.
Not used, per the developer
None
Not mentioned
In-game AIVoiceMarketing
Read the full disclosureQuoted from the Steam store page
This game's implementation makes extensive use of generative AI tools. Most of the visual assets (including skill icons and UI elements such as the boss health bar), the background music, portions of the in-game text and its localization, and much of the source code were produced with the assistance of AI generation tools.
The game design itself is authored by the developer: the overall structure and player progression, class and skill design, boss movesets and phase design, and all numeric balance including damage values, health, drop rates and growth curves. These were planned, playtested and iterated on by the developer.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
2 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 2.
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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