Run an arcade from 1972 to 1998. Buy cabinets, set the prices, keep them repaired and play every one of the 31 machines yourself: each is a real, playable game. Grow from a corner nook into a neon megaplex as the years roll by.
AI tools helped write game code, including code for arcade games, and Blender scripts for building halls, cabinets and cars.
ArtPartial
AI tools helped create patron 3D models and animations, with several models based on AI concept art; they also made the start-screen artwork.
Music & SFXPartial
AI tools were used to make the hall music.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI tools were used during development: to help write the game’s code (including the arcade games and their sound effects) and the Blender scripts that build the halls, cabinets and cars; to create the patron characters (3D models, several made from AI concept art) and their animations; and to make the hall music and the start-screen artwork. No AI content is generated while you play.
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Made by
Developer
BI
Bitmagic
Developer on SteamPublished by Utopos Games
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