Build a medieval monastery and master deep logistics, a transport network to optimize and intricate production chains. Optimize every cart, every path and every building as your monastery prospers.
Some in-game icons and visual effects were AI-assisted.
Music & SFXPartial
Some sound effects were AI-assisted.
MarketingPartial
Some store and marketing text and some marketing artwork were AI-assisted.
CodeAssist
Portions of the source code were AI-assisted, then reviewed and edited by hand.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
Some parts of the Cellarer were made with the help of generative AI tools: portions of the source code, some of the in-game icons and sfx / vfx, some store and marketing text, and some marketing artwork and assets were AI-assisted, then reviewed, edited and integrated by hand before shipping. The game itself contains nothing live-generated — no AI runs while you play, and the game never connects to an AI service.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
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Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
QW
Quiescent Works
Developer on Steam
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