Build a fishing company from a single boat. Send your ships to the fishing grounds, truck the catch to the markets that pay the most, research better gear, and grow a fleet that works by itself. A relaxed management game on a living island.
Most artwork—including buildings, ships, trucks, icons, story illustrations and the logo—was made with AI image generation, then selected and edited by the developer.
CodePartial
Parts of the code were made with AI-assisted tools.
Music & SFXPartial
Menu music was made with AI-assisted tools.
MarketingPartial
Trailer narration uses AI text-to-speech.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
AI tools were used during development. Most of the game's artwork (buildings, ships, trucks, icons, story illustrations and the logo) was created with the help of AI image generation and then selected, edited and fitted to the game by the developer. Parts of the code and the menu music were made with AI-assisted tools, and the trailer narration uses AI text-to-speech. The game does not generate any content with AI while it is running.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
BO
Bugra Ozden
Developer on Steam
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Shares AI uses or genres with Fishing Company Tycoon: Harbor to Market