GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot used
- WritingNot stated
- TranslationAssist
- MarketingPartial
Code written with an AI coding assistant draws the planet, airship, icons, badges and shaders; the developer specified and tuned them.
Code written with an AI coding assistant draws the engine sound; the developer specified and tuned it.
Store page artwork was made by code from the AI coding assistant, following the developer’s layouts and style choices.
The developer wrote the code with an AI coding assistant, following the developer’s written design step by step.
Japanese and Portuguese in-game translations were drafted with AI and re-phrased by native-speaking proof-readers.
- Not used, per the developer
- In-game AIVoice
- Not mentioned
- Writing
Read the full disclosureQuoted from the Steam store page
I'm a solo developer. The idea, the design, the gameplay, the visual style, the balancing and the playtesting are mine. I wrote the code with an AI coding assistant, step by step from my own written design.
Some of what you see and hear is drawn by that code, not by hand: the planet, the airship, the engine sound, the icons, the badges and the shaders. I specified each of them and tuned them until they looked and sounded right. The store page artwork was made the same way, by the coding assistant following my layouts and style choices.
The Japanese and Portuguese translations in the game were drafted with AI, but they are currently re-phrased by native-speaking proof-readers and will be replaced soon.
No image, music or voice generator was used. The music, the recorded sound effects and the 3D models were made by human artists, are used under licence and are credited in the game.
Nothing is generated by AI while you play. The game contains no AI model and needs no internet connection.


Tiny Planet Airship Captain



