GameDB AI label
AI in 6 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceCore
- WritingNot stated
- TranslationAssist
- MarketingPartial
Character voices were AI-generated, then selected, edited and mixed by the developer.
Most 3D models and some 2D artwork, including signs, posters, in-game documents, interface illustrations and store art, were AI-generated and reviewed.
Some sound effects, ambience and music were AI-generated, then selected, edited and mixed by the developer.
Store artwork was AI-generated and integrated, adjusted and reviewed by the developer.
AI-assisted tools were used to build the code, which the developer reviewed and tested.
Translations were made with AI assistance and reviewed.
- Not used, per the developer
- In-game AI
- Not mentioned
- Writing
Read the full disclosureQuoted from the Steam store page
Pre-generated content: the character voices, some sound effects, ambience and the music were generated with AI audio tools (ElevenLabs), then selected, edited and mixed by the developer. Most 3D models (props, tools, vehicles) and some 2D artwork (signs, posters, in-game documents, interface illustrations and store art) were generated with AI tools and then integrated, adjusted and reviewed in the game by the developer. The people are built with the open-source MakeHuman tools and animated with motion capture (CMU), not with AI. Translations were made with AI assistance and reviewed. The levels and code were built with AI-assisted tools and reviewed and tested by the developer. No content is generated by AI while you play.


Tunnel Heist



