GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingNot stated
- TranslationNot stated
- MarketingPartial
Some concept art and icons were made with AI image generation, then selected, edited and finished by hand.
Some sound effects and the music in the trailer were made with AI audio generation, then selected and edited by hand.
Some short voice lines were made with AI voice generation, then selected and edited by hand.
The key art and logo were made with AI image generation, then selected, edited and finished by hand.
AI helped the developer while writing the game's code.
- Not used, per the developer
- In-game AI
- Not mentioned
- WritingTranslation
Read the full disclosureQuoted from the Steam store page
Hi, I'm the solo developer behind Trash Digging, and I want to be upfront with you about how this game was made.
I'm one person, and I used AI tools to help along the way. Some of the concept art, the key art and the logo were made with AI image tools, and so were some of the icons. Some of the sound effects and the short voice lines were made with an AI audio tool (ElevenLabs), and so was the music in the trailer. I also had AI help while I was writing the game's code.
Nothing went into the game straight from a generator. I looked at every picture, every sound and every line, threw away far more than I kept, and then chose, edited and finished what was left by hand. The look, the way the digging feels, the lighting, the world and the order of everything are things I built and tuned myself, a little at a time, by playing it over and over until it made me smile.
No AI generates anything while you play. What you see and hear is exactly what I chose to put there.
Thank you for giving a small, one-person game a chance. I hope it makes you smile too.


Trash Digging



