A cheerful 8-bit kingdom platformer with a candle for a head and something wrong underneath. World maps, power-up suits, fortresses and airships in the spirit of the NES classics. And a stalker that only moves when you look away. Don't let your flame go out.
Generative AI helped write some of the game's writing.
MarketingPartial
Generative AI helped produce the store page and its artwork.
CodeAssist
Generative AI helped write the game's code.
Not used, per the developer
In-game AIMusic & SFX
Not mentioned
VoiceTranslation
Read the full disclosureQuoted from the Steam store page
WICKLING was built with AI assistance. Generative AI was used during development to help write the game's code, its pixel art, its level layouts and some of its writing, and to help produce this store page and its artwork.
The soundtrack is not AI-generated. Every note is a hand-written 2A03 chiptune, synthesised by the game as it runs rather than played back from audio files, which is why the horror systems can bend the music live.
Nothing in WICKLING is generated while you play. Every level, sprite, line of text and piece of music is fixed and identical for every player, and the game makes no network requests of any kind.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
GL
Grey Line Interactive LLC
Developer on Steam
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