A first-person psychological horror game set beneath a condemned 1989 telephone archive. Tune impossible calls, evade a creature that hunts every sound you make, and decide which evidence the city is allowed to remember.
Twelve music cues were generated with Google Lyria 3 Pro, then edited, loop-prepared and level-adjusted by the developer.
ArtPartial
Generative AI assisted the development of selected 2D artwork.
WritingPartial
Generative AI assisted with written narrative and presentation content.
Not used, per the developer
In-game AIVoice
Not mentioned
CodeTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI tools assisted the development of selected 2D artwork, written narrative and presentation content, and twelve music cues that ship with the game. The music was generated through Google Lyria 3 Pro, then edited, loop-prepared, level-adjusted, and encoded by the developer as fixed runtime assets. The final artwork, text, and music are fixed in the build. The game does not send player prompts or data to an AI service and does not generate content with AI while running. No AI-generated voice performance or external SFX sample is included in the current candidate.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
4 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 4.
Why it’s here: 4 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
GL
Grey Line Interactive LLC
Developer on Steam
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