
Metal Naval Combat: Saturation Strike
DotSpark Studio · Strategy


by PREDAQ·Strategy, Indie
AI contributed to models, portraits, sound, narration, text and translations; nothing is generated during play.
Gameplay TrailerTower defense on real terrain. You can't block the enemy's road, but you can move the earth: raise the ground to bend their path and put realistic guns, missiles and air defenses on the heights. Hold one corridor through three wars, from towed guns and dive bombers to drone swarms.
Shares AI uses or genres with Glacis

DotSpark Studio · Strategy

AI disclosure
GameDB AI label
AI in 5 of 8 areasAI tools helped create infantry and wreckage models and character portraits, which the developer selected and edited.
AI tools helped create some sound effects and signal tones, which the developer selected and edited.
AI-generated radio voice lines and synthesized help narration were selected and edited by the developer.
AI writing tools helped write the game's text.
Versions in languages other than English and Korean are AI translations of the English text.
Some of the content in this game was made with generative AI tools, under the developer's direction and with the developer's selection and editing: the radio voice lines and the help narration (synthesized speech), some sound effects and signal tones, the infantry and wreckage models, and the character portraits. The game's text was written with the help of AI writing tools; its versions in languages other than English and Korean are AI translations of the English text. Nothing is generated while you play, and the game does not connect to any AI service.
Followers
2 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,193 upcoming games
#2142Trending · Strategy
Among 2,817 upcoming strategy games
#3957Trending · Art
Among 5,388 upcoming games with AI art
#5822Top · Wishlists, est.
~20 estimated
#5822Top · Steam followers
2 followers
Why it’s here: 2 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Florent Chevalier · Strategy

