
The Ludus: Ashes Over Pompeii
Badadam Studios · Strategy


by Tonton Studio·Strategy, Casual, Indie
AI made the illustrations, text, translations, cutscene music and shouts; an assistant helped write the code.
Announcement TrailerA debunker with two million subscribers takes a seat at the table where the fate of the world is settled with dice. 18 powers, five at the table, 12 bosses, online duels. Chance is theatre: learn to rig yours. Premium, no ads, no in-app purchases.
Shares AI uses or genres with Dice Mafia

Badadam Studios · Strategy

AI disclosure
GameDB AI label
AI in 6 of 8 areasThe illustrations and most shots in the five cutscenes were made with AI; the developer hand-fixed a few dice pips.
All text and dialogue were written with AI from the developer’s directions.
AI translated the game into 13 languages; the translations were checked automatically.
AI made the cutscene music and a few sound effects; the soundtrack was recorded by a pianist without AI.
AI generated the “Yatzy!” shouts.
The code was written with an AI coding assistant, credited on the About screen.
I'm a game designer. To make a game this size on my own, despite my gaps in programming and illustration, I chose AI and iterated a lot. Its exact share:
Made by AI: the illustrations (I hand-fixed botched dice pips on two or three), most shots of the five cutscenes (animated from those images) and the cutscene music, the "Yatzy!" shouts, all text and dialogue, written from my directions, the translations into 13 languages, checked automatically, and the code, written with an AI coding assistant credited on the About screen.
Made with AI: the game and level design. I laid the foundations (rules, powers, Boss progression), then refined them with AI. A few sound effects are generated; the rest come from Freesound or my own tinkering.
Made without AI: the soundtrack, 36 recordings by pianist Jérôme Chauvel, mostly public-domain classics. And the "AI" opponents only calculate odds.
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W3DG · Strategy

