The seas rose. One island still stands. Build a war factory from a single robot, automate your entire war economy, and hold the coast against saturation strikes of cruise missiles, drone swarms and ballistic warheads - then strike back across the sea with missiles, dropships and mechs.
The development team made the sound effects and music.
VoiceCore
AI speech synthesis generated character voices and narration for the game's voice-over.
WritingCore
The development team made the story.
ArtPartial
AI tools made 2D illustrations, including portraits, story comics, menu backgrounds and briefing maps, plus a few decorative assets; these were edited and integrated.
TranslationPartial
AI tools assisted with English and Japanese translations.
Not used, per the developer
In-game AI
Not mentioned
CodeMarketing
Read the full disclosureQuoted from the Steam store page
The gameplay, 3D world and units, sound effects, music, story and level design were made by the development team. To let a small team offer full voice-over in four languages and richer story presentation, we used AI tools for the following, with every asset hand-selected, edited and integrated:
- Character voices and narration (AI speech synthesis)
- 2D illustrations such as character portraits, story comics, menu backgrounds and briefing maps, plus a few decorative assets
- Assistance with the English and Japanese translations
The game does not generate any AI content while you play and does not connect to any AI service.
Why it’s here: 1 Steam follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
DS
DotSpark Studio
Developer on Steam
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Shares AI uses or genres with Metal Naval Combat: Saturation Strike