GameDB AI label
AI in 5 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtPartial
- Music & SFXPartial
- VoicePartial
- WritingNot stated
- TranslationNot stated
- MarketingPartial
The in-game advisor uses a local language model in menus to answer questions from the game's Codex, rules and guide; it runs only from menus, not during matches.
While you play: Menu-based advisor answersSome 3D models and cinematic shots were AI-generated; concept sheets and emblems were also drafted with AI, then outputs were directed, selected and edited.
Some music and sound effects were generated with AI audio tools.
Some unit and advisor voice lines use text-to-speech; some announcer lines were generated with AI audio tools.
The store capsule and key art were drafted with AI image generation, then directed, selected and edited by the developer.
- Not used, per the developer
- None
- Not mentioned
- CodeWritingTranslation
Read the full disclosureQuoted from the Steam store page
Some 3D models were generated with AI tools (Meshy) from our own concept sheets, then cleaned up, rigged and textured in our own pipeline. Some music, sound effects and announcer lines were generated with AI audio tools, and some cinematic shots were generated with AI video tools from in-game captures and our own art. Some unit and Pip voice lines use text-to-speech voices. Some concept sheets, emblems and store capsule and key art were drafted with AI image tools. All of it was directed, selected and edited by the developer.
Pip, the in-game advisor, can also answer your questions about the game with a small open-weight language model (Qwen3-1.7B, Apache-2.0) that runs locally on your PC. It runs only from the menus, never during a match, and uses no network connection. It answers only from the game's own Codex, rules and guide entries and declines anything outside the game. It writes text only.


DEFY



