
COLONIZED
vanguille · Massively Multiplayer


by Hanamori Labs, LLC·Massively Multiplayer, Indie, Simulation, Strategy, Free To Play
AI made selected art, writing, narration, music and effects; live models generate advice and contract briefings.
VoidCraft - Main TrailerA real-time space strategy MMO where your colony keeps working, your fleets keep moving, and the galaxy remembers every choice. Travel in real time, watch every battle resolve, raid and ally across one living galaxy that resets every 6 months. Free to play. No pay-to-win, ever.
Shares AI uses or genres with VoidCraft
AI disclosure
GameDB AI label
AI in 6 of 8 areas · runs while you playAn optional Advisor analyzes empire state and gives in-character strategy advice; contract boards generate mission briefings, titles, stories and NPC names.
While you play: Advisor & contract briefingsThe background music soundtrack was AI-generated; an AI sound-effects tool made battle effects and ambience.
Buildings and ships were generated with text-to-3D tools; fleet-roster and dossier concept art was generated with image models, then models were cleaned up and optimized.
AI text-to-speech narrates in-game lore entries from scripts written for the game.
AI-generated lore, item and research descriptions, mission templates and NPC flavor text were reviewed and edited before inclusion.
AI image tools were used to explore marketing concepts.
VoidCraft uses generative AI in two ways.
During development, AI tools were used to create content that ships with the game, all reviewed and edited by the developer before inclusion:
- Written content: lore, item and research descriptions, mission templates and NPC flavour text.
- 3D models: the buildings and ships were generated with text-to-3D tools from our own prompts, then cleaned up and optimized for the game.
- Images: concept art for ships and buildings, shown in the fleet roster and in dossiers, was generated with image models from our own prompts.
- Voice and sound: the narration for the in-game lore entries is AI text-to-speech read from scripts written for the game, and the battle sound effects and ambience were made with an AI sound-effects tool.
- Music: the background music soundtrack is AI-generated music.
- Marketing concepts were also explored with AI image tools.
During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories and NPC names) on station contract boards. Players cannot type free-form prompts into these systems: the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.
Followers
40 now · Daily snapshot of public Steam data
Upcoming chart · Nov 3 – Nov 9
Trending · Upcoming
Among 8,180 upcoming games
#49Trending · Massively Multiplayer
Among 227 upcoming massively multiplayer games
#36Trending · In-game AI
Among 221 upcoming games with in-game AI
#903Top · Wishlists, est.
~480 estimated
#903Top · Steam followers
40 followers
Why it’s here: 40 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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