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AI use

  • In-game AI
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VoidCraft cover art
Games/Upcoming/Massively Multiplayer/VoidCraft
Release: Coming soon

VoidCraft

by Hanamori Labs, LLC·Massively Multiplayer, Indie, Simulation, Strategy, Free To Play

AI made selected art, writing, narration, music and effects; live models generate advice and contract briefings.

In-game AI (Core)Music & SFX (Core)Art (Partial)Voice (Partial)+2
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
VoidCraft

Overview

VoidCraft - Main TrailerVoidCraft - Main Trailer

A real-time space strategy MMO where your colony keeps working, your fleets keep moving, and the galaxy remembers every choice. Travel in real time, watch every battle resolve, raid and ally across one living galaxy that resets every 6 months. Free to play. No pay-to-win, ever.

SimulationStrategyGrand StrategyMassively MultiplayerRTSSpace SimOnline Co-OpMultiplayerTrading4X

Shares AI uses or genres with VoidCraft

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COLONIZED

vanguille · Massively Multiplayer

Art (Partial)Music & SFX (Partial)+3
100wishlists, est.
8followers

Red Sol

Forged Flow · Simulation

Summary

Steam followers400 this weekSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth0%0 followersNov 3 – Nov 9
Wishlists est.480Likely 280–800GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 6 of 8 areas · runs while you play
  • LiveIn-game AICore
  • CodeNot stated
  • ArtPartial
  • Music & SFXCore
  • VoicePartial
  • WritingPartial
  • TranslationNot stated
  • MarketingAssist
In-game AICore

An optional Advisor analyzes empire state and gives in-character strategy advice; contract boards generate mission briefings, titles, stories and NPC names.

While you play: Advisor & contract briefings
Music & SFXCore

The background music soundtrack was AI-generated; an AI sound-effects tool made battle effects and ambience.

ArtPartial

Buildings and ships were generated with text-to-3D tools; fleet-roster and dossier concept art was generated with image models, then models were cleaned up and optimized.

VoicePartial

AI text-to-speech narrates in-game lore entries from scripts written for the game.

WritingPartial

AI-generated lore, item and research descriptions, mission templates and NPC flavor text were reviewed and edited before inclusion.

MarketingAssist

AI image tools were used to explore marketing concepts.

Not used, per the developer
None
Not mentioned
CodeTranslation
Read the full disclosureQuoted from the Steam store page

VoidCraft uses generative AI in two ways.

During development, AI tools were used to create content that ships with the game, all reviewed and edited by the developer before inclusion:

- Written content: lore, item and research descriptions, mission templates and NPC flavour text.

- 3D models: the buildings and ships were generated with text-to-3D tools from our own prompts, then cleaned up and optimized for the game.

- Images: concept art for ships and buildings, shown in the fleet roster and in dossiers, was generated with image models from our own prompts.

- Voice and sound: the narration for the in-game lore entries is AI text-to-speech read from scripts written for the game, and the battle sound effects and ambience were made with an AI sound-effects tool.

- Music: the background music soundtrack is AI-generated music.

- Marketing concepts were also explored with AI image tools.

During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories and NPC names) on station contract boards. Players cannot type free-form prompts into these systems: the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

40 now · Daily snapshot of public Steam data

303540Oct 1Oct 15Nov 140

Upcoming chart · Nov 3 – Nov 9

Rankings

Open the chart
#1151

Trending · Upcoming

Among 8,180 upcoming games

#49

Trending · Massively Multiplayer

Among 227 upcoming massively multiplayer games

#36

Trending · In-game AI

Among 221 upcoming games with in-game AI

#903

Top · Wishlists, est.

~480 estimated

#903

Top · Steam followers

40 followers

Why it’s here: 40 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

HL

Hanamori Labs, LLC

Developer on Steam

Is this your game?

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  • Story, timeline and milestones
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Made by

HL

Hanamori Labs, LLC

Developer, self-published

  • voidcraftgame.com

Links the developer lists on Steam

More from Hanamori Labs, LLC

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0+0 this week

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Game info

Developer
Hanamori Labs, LLC
Release
Coming soon
Genres
Massively Multiplayer, Indie, Simulation, Strategy, Free To Play
Platforms
Windows, macOS, Linux / SteamOS
Steam app
4729370

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiVoidCraft0 Steam followers this week
gamedb.ai/g/voidcraft
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account
Art (Partial)Music & SFX (Partial)+4
40wishlists, est.
3followers

Empires of the Axis and Abyss

Synprax Labs · Indie

Music & SFX (Core)Voice (Core)+4
10wishlists, est.
1followers

Idle Casino Empire

Lyria Labs · Simulation

Art (Partial)Music & SFX (Partial)+3
420wishlists, est.
35followers