GameDB AI label
AI in 3 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingAssist
An optional Advisor generates strategy advice, while station contract boards generate mission titles, short stories and NPC names using game-state data.
While you play: Advisor & contract mission briefingsAI-assisted written content that ships includes lore, item and research descriptions, mission templates and NPC flavour text.
AI tools were used to explore marketing artwork concepts; the disclosure does not say the concepts themselves appear in the game.
- Not used, per the developer
- None
- Not mentioned
- CodeArtMusic & SFXVoiceTranslation
Read the full disclosureQuoted from the Steam store page
VoidCraft uses generative AI in two ways. During development, AI tools assisted in creating written content that ships with the game (lore, item and research descriptions, mission templates, NPC flavour text) and in exploring marketing artwork concepts; all of it was reviewed by the developer before inclusion. During gameplay, two features generate text live using large language models: the optional in-game Advisor, which analyses your empire and offers strategy advice in character, and contract mission briefings (titles, short stories, and NPC names) on station contract boards. Players cannot type free-form prompts into these systems - the AI receives only structured game-state data assembled by our servers, and every output is validated server-side before it appears in the game. Core gameplay (combat, economy, progression, rewards) is governed by deterministic game rules, not by AI.


VoidCraft



