A roguelite deckbuilder about a headbutting dinosaur. I wanted the thrill of blasting obstacles away, not dodging them. The higher your combo, the denser they get, and active cards are there to just feel good to fire off. Every stage ends with a boss. Ten stages to a run, as currently designed.
The game code was produced with AI tools and edited by hand.
ArtCore
Card illustrations and 3D models were produced with AI tools, then selected and edited by hand.
Music & SFXCore
Music and sound effects were produced with AI tools and edited by hand.
TranslationCore
Localized text translated from the original Korean was produced with AI tools and edited by hand.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingMarketing
Read the full disclosureQuoted from the Steam store page
Made by an ordinary person building a game for the first time, with generative AI tools helping throughout.
The card illustrations, 3D models, music and sound effects, game code, and the localized text translated from the original Korean were all produced with AI tools. I picked through the results and edited them by hand before putting them in the game.
Everything was generated ahead of time and shipped inside the build. Nothing is generated live while you play.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
PA
paranh
Developer on Steam
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