GameDB AI label
AI in 1 of 8 areas- In-game AINot stated
- CodeCore
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Unhinged Interactive·Indie, Strategy
A custom AI coding harness wrote the game's code from scratch.
Pintsized Platoon Annoucement TrailerTiny soldiers on a battlefield you can blow to pieces. Parachute your pint-sized squad into a hostile front, carve up the terrain, strategically place your units in cover, build your way forward and fight to the far edge.
AI disclosure
GameDB AI label
AI in 1 of 8 areasFollowers
3 now · Daily snapshot of public Steam data
Upcoming chart · Nov 4 – Nov 10
Trending · Upcoming
Among 8,193 upcoming games
#1826Trending · Strategy
Among 2,811 upcoming strategy games
#1006Trending · Code
Among 1,689 upcoming games with AI in the code
#4929Top · Wishlists, est.
~40 estimated
#4929Top · Steam followers
3 followers
Why it’s here: 3 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with Pintsized Platoon

Terraminus Studios · Strategy

A custom AI coding harness wrote the game's code from scratch in Rust/wgpu.
According to Steam's guidelines I dont have to disclose using AI during the development of the game, only the things that a player directly consumes, but I believe everyone is entitled to their opinions and understand that some people have different values and preferences to my own... make up your own mind and do what makes you happy, just like I did when making this game.
I built my own very narrow Agentic AI coding harness, and then used it to write the code for this game from scratch in rust/wgpu. I'm not a programmer, I'm a UX/Graphic Designer, Musician and Storyteller. I enjoy the creative process and challenge of developing something original with real depth and quality, and find no joy in simply having AI generate slop without my input. I don't use any off the shelf game engines, assets, templates, or plugins, and all concepts, game design, functionality and experience are my own work.

