Tiny soldiers on a battlefield you can blow to pieces. Parachute your pint-sized squad into a hostile front, carve up the terrain, strategically place your units in cover, build your way forward and fight to the far edge.
StrategyReal Time TacticsRTS2DMilitaryTacticalLevel EditorWarIndieCombat
Summary
Steam followers10 in 24 hoursSteam · public
Followers 24h00%Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
An agentic AI harness was used to build the game under the developer's design and direction.
ArtPartial
AI was used to build some assets and animations for the game.
Not used, per the developer
In-game AI
Not mentioned
Music & SFXVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
I built my own Agentic AI harness, and then used it to build this game, including some assets & animations etc.. I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... There is no AI running in the game or generating anything live. I wouldn't consider the game "vibe coded", it has been months of obsessive iterations to ensure the functionality and user experience is of the highest level, which was 100% designed and directed by me, using Agentic AI to build to order. It's far from a "one-shot" prompt hope and prayer... and I think you'll be surprised when you see it.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
UI
Unhinged Interactive
Developer on Steam
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