Gods Shall Tremble is a deep, text-based gladiator management sim. Program granular fight plans, balance 16 stats, 39.5 Million Behavioural Combinations and loot 15 Million unique items to compete in multiple PvE modes, PvP leaderboards, and friendly and permadeath tournaments to cement your legacy.
Auto BattlerStrategyManagementText-BasedSimulationPvEPvPCharacter CustomizationPerma DeathHistorical
Summary
Playing now024h peak 0Steam · hourly
Steam followers17Tracking since Sep 23, 2026Steam · public
Steam reviews7Too few for a ratingSteam · public
RevenueF2PIn-game spending isn’t estimatedFree to play
The developer built a custom agentic AI harness and used it to build the game to their own design and direction.
ArtCore
The game uses AI-generated images.
Music & SFXCore
The game uses AI-generated audio.
Not used, per the developer
In-game AI
Not mentioned
VoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
I built my own Agentic AI harness, and then used it to build this game, as well as using AI generated images and audio.. I'm not a developer, I'm a Functional/UX/Graphic Designer that finally found a tool that could help me build my dream games... There is no AI running in the game or generating fights etc, everything is very deliberate maths and processes. I wouldn't consider the game "vibe coded", it has been months of obsessive iterations to ensure the functionality and user experience is of the highest level, which was 100% designed and directed by me, using Agentic AI to build to order. It's far from a "one-shot" prompt hope and prayer... and I think you'll be surprised when you see it.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Steam followers
17 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 17.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
UI
Unhinged Interactive
Developer on Steam
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