GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeCore
- ArtNot stated
- Music & SFXNot stated
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by Unhinged Interactive·Indie, Simulation, Strategy, Free To Play
A custom AI coding harness wrote the game's code; no AI runs during gameplay.
Gods Shall TrembleGods Shall Tremble is a deep, text-based gladiator management sim. Program granular fight plans, balance 16 stats, 39.5 Million Behavioural Combinations and loot 15 Million unique items to compete in multiple PvE modes, PvP leaderboards, and friendly and permadeath tournaments to cement your legacy.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 0 · 24h peak 0
20 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,632 released games
#433Trending · Free To Play
Among 684 released free to play games
#609Trending · Code
Among 1,284 released games with AI in the code
#2582Top · Steam followers
20 followers
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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Shares AI uses or genres with Gods Shall Tremble

Studio JKMR · Simulation

A custom, narrow AI coding harness was used to write the game's code.
According to Steam's guidelines I dont have to disclose using AI during the development of the game, only the things that a player directly consumes, but I believe everyone is entitled to their opinions and understand that some people have different values and preferences to my own... make up your own mind and do what makes you happy, just like I did when making this game.
I built my own very narrow Agentic AI coding harness, and then used it to write the code for this game. I'm not a programmer, I'm a UX/Graphic Designer, Musician and Storyteller. I enjoy the creative process and challenge of developing something original with real depth and quality, and find no joy in simply having AI generate slop without my input. I don't use any off the shelf game engines, assets, templates, or plugins, and all concepts, game design, functionality and experience are my own work. There is no live AI running in the game or generating any results.
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