A real-time strategy game where the biggest army doesn't win. The one that can still move does. Every tank burns fuel and carries eight shells. Trucks deliver supplies only on your order. Cut the enemy's supply line and his army is scrap metal.
Music and some sound effects were generated with AI.
ArtPartial
Vehicle, building and prop models were generated with AI, then edited and assembled by hand; some textures and key art were also AI-generated.
VoicePartial
Radio voices were generated with AI.
MarketingPartial
Key art was created with image generators.
CodeAssist
The game code was written with assistance from AI coding tools.
Not used, per the developer
In-game AIWriting
Not mentioned
Translation
Read the full disclosureQuoted from the Steam store page
This game was made by one developer with the help of generative AI tools. 3D models of vehicles, buildings and props were generated with Tripo and then edited and assembled by hand. Some textures and the key art were created with image generators. Music, radio voices and some sound effects were generated with ElevenLabs. Game code was written with the assistance of Claude Code. Game design, missions, story and level layout are the developer's own work. Nothing is generated while you play.
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CV
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