


by IsaoWorks·Indie, Casual, Free To Play
AI tools for planning and some base visuals, an AI coding assistant for code, AI generators for some music and SFX.
Hex Reverse TrailerA roguelike deckbuilding card game played on a hexagonal battlefield. Place cards, compare the values on adjacent edges, and flip enemy cards to your side. Build your deck as you progress through each run and adapt your strategy to ever-changing battles.
Shares AI uses or genres with Hex Reverse


AcornHunter Games · Indie
AI disclosure
GameDB AI label
AI in 3 of 8 areasAn AI coding assistant was used to assist with code generation, implementation and testing.
AI image generation created some base visual assets, which were then edited and refined in tools such as Photoshop.
An AI music generator was used for some background music and AI sound generation for some sound effects.
This game uses generative AI as part of the development process. ChatGPT was used for planning, specification review, and the creation of some base visual assets, while Codex was used to assist with code generation, implementation, and testing.
Some visual assets were generated as base material and then edited and refined in tools such as Photoshop. SOUNDRAW was used for some background music, and ElevenLabs was used for some sound effects.
All AI-generated content was created during development. The game does not use generative AI to create content in real time during gameplay. Final design, editing, implementation, and selection decisions were made by the developer.
Players · followers
Last 7 days, hourly · now 2 · 24h peak 2
328 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,620 released games
#257Trending · Free To Play
Among 683 released free to play games
#218Trending · Code
Among 1,280 released games with AI in the code
#750Top · Players online
2 playing now
#593Top · Steam followers
328 followers
#576Top · Steam reviews
45 reviews
Why it’s here: 2 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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