GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingPartial
Visual art, including backgrounds, portraits, illustrations, and store-page art, was generated with AI image tools and curated by the developer.
Music was generated with AI audio tools and curated by the developer.
Store-page art was generated with AI image tools and curated by the developer.
AI coding assistants helped the developer write the code.
AI drafted some flavor text and descriptive copy, which the developer edited.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordable to commission and impossible for me to produce alone. AI let me focus on what I actually built by hand: the game design, the mechanics, the 181 tomes, the scoring engine, the balance, the words.
What's AI-generated:
• Visual art (backgrounds, character portraits, tome/scroll/blessing illustrations, store page art) — generated with AI image tools, curated and selected by me
• Music — generated with AI audio tools, curated and selected by me
• Some flavor text and descriptive copy — drafted with AI assistance, edited by me
What's not AI:
• The game itself — every system, mechanic, balance number, character design, and core decision is mine
• The dictionary, the tile distributions, the scoring math, the run structure, the boss fights — hand-built
• The code — written by me with the help of AI assistants the same way any modern developer uses them
No AI runs at runtime. Nothing is generated for you on the fly during play. Everything you see was reviewed before it shipped.


Tome & Tile



