GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingCore
Background music was generated with an AI music generator and sound effects with AI sound generation, then edited by the developer.
Store artwork was made with AI image generation and retouched by the developer.
Event illustrations, cutscene stills and UI backgrounds were made with AI image generation and cutscene video with AI video generation, then edited by hand.
Code was written by the developer; AI coding assistants were used as development tools only.
Portions of in-game text were drafted with an AI writing assistant, then rewritten and approved; all final wording is the developer's.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Some of the visual, audio and text content in this game was created with the assistance of generative AI tools during development, then selected, edited and integrated by the developer. All such assets were produced under paid subscriptions to the respective services. The game does not use AI at runtime.
Art: Event illustrations, story cutscene stills, UI backgrounds and store artwork were generated with Google Gemini image models, then hand-selected, colour-graded, cropped, composited and retouched by the developer. In-game UI layout, unit silhouettes and all interface design are hand-authored.
Music: Background music was generated with Suno, then loudness-normalised, trimmed and loop-edited by the developer.
Sound effects: Generated with ElevenLabs, then trimmed, gain-adjusted and selected from variants by the developer.
Video: Story cutscene footage was generated with Kling AI, then edited, re-timed and subtitled by the developer.
Text: Portions of the in-game text — battlefield unit lines, story dialogue, mercenary backstories and trait descriptions — were drafted with the assistance of an AI writing assistant, then selected, rewritten, cut and approved by the developer. The setting, historical research, characters and all final wording are the developer's.
Code and game design: written by the developer. AI coding assistants were used as development tools only and produce no player-facing content.


餘燼之軍 EmbersOfWar