You have a spear. They have a tank. Hold your totem through forty stages of escalating history, from hungry wolves to riot police, carving the arena apart as you go. Die, and you start again at the beginning, but the gear you took off a boss stays yours.
AI helped produce additional enemy variants and animation frames by drawing sprites from authored pixel data.
Music & SFXPartial
AI music tools helped create the menu music.
Not used, per the developer
In-game AIMarketing
Not mentioned
CodeVoiceWritingTranslation
Read the full disclosureQuoted from the Steam store page
The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running.
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Developer
NT
Nice Try Studios
Developer on Steam
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Shares AI uses or genres with Caveman vs Everything