Three jobs. One life. Zero savings. A satirical British life sim, spiritual successor to Jones in the Fast Lane. Move your marble token around a city of 16 buildings. Take jobs, study, eat, save, and dodge the weekly Algorithm. See how far you can climb!
Music tracks were generated with AI from prompts written, selected and edited by the developer.
CodeAssist
An AI coding assistant helped write the code under the developer's direction and review.
ArtPlaceholder
Some placeholder AI artwork images are included.
Not used, per the developer
None
Not mentioned
In-game AIVoiceWritingTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Music in Keeping Up is AI-assisted: tracks generated with Suno from prompts written, selected and edited by the developer. Code was written with the help of an AI coding assistant, under the developer's direction and review. Most in-game artwork (character portraits, board art, store capsules) are human-made by the project's artists. There are some placeholder AI artwork images.
CorePartialAssistPlaceholder
Players · followers
Growth
Players online
Last 7 days, hourly · now 0 · 24h peak 0
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as hourly snapshots arrive; the latest reading is 0.
Steam followers
Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.
Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
NT
Nice Try Studios
Developer on Steam
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