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Spell Death cover art
Games/Released/Strategy/Spell Death
Released Oct 31, 2026

Spell Death

by Serhat Marasligil·Strategy, Indie

AI helped make illustrations, music, some sound effects, code and text; nothing is generated during play.

Art (Core)Music & SFX (Core)Code (Partial)Writing (Partial)
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Spell Death

Overview

Announcement TrailerAnnouncement Trailer

A roguelike deckbuilder where the alphabet is your deck. Draw letters and spell words to strike, block or hex. Print them on paper stocks that change the rules, and learn each demon's true name to banish it from an art deco city that stopped reading.

RoguelikeCard GameWord GameDeckbuildingRoguelike DeckbuilderIndie

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Summary

Playing now024h peak 0Steam · hourly
Steam followers17+3 this weekSteam · public
Steam reviews1Too few for a ratingSteam · public
Revenue—Too few reviews to estimate fromList price $12.99

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 8, 2026

GameDB AI label

AI in 4 of 8 areas
  • In-game AINot used
  • CodePartial
  • ArtCore
  • Music & SFXCore
  • VoiceNot stated
  • WritingPartial
  • TranslationNot stated
  • MarketingNot stated
ArtCore

Illustrations were made with AI image generation, then selected, retouched and composed by hand.

Music & SFXCore

Music was made with an AI music tool, and a few sound effects came from it; most sound effects were synthesized from code.

CodePartial

Much of the code was drafted with AI assistance, then edited, broken and fixed by the developer.

WritingPartial

Some text was drafted with AI assistance, then edited by the developer.

Not used, per the developer
In-game AI
Not mentioned
VoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page

Yes, Spell Death was made with AI. On purpose, out loud. Why? This is a game about a city that stopped reading. The demons here don't eat anyone. They need us. They keep the presses running, they copy everything and read nothing, and they are always hungry for more text. Sound familiar? I paid one to help me make this.

Not made with AI:

- The taste, the design, the systems and the balance. 10+ years of making mobile games and 30 years of collecting cards, building decks and theorycrafting.

- The dictionary: a human-made list of about 196,000 words. (Even TRAGI. I still don't get TRAGI.)

- Your words. Nothing is generated while you play. No suggestions, no autocomplete. There never will be.

Made with AI:

- Illustrations: image models, then picked, retouched and composed by hand.

- Music: an AI music tool, directed by my taste for oriental and arabesque music and my obsession with the art deco and noir era.

- Sound effects: most are synthesised from code, just math and stubbornness. A few come from the same AI music tool.

- Code and some text: much of it drafted with an AI assistant, then edited, broken and fixed again by me.

So I'm not standing outside the city pointing at it. I live here. A game about the trap, made from inside the trap. Art or hypocrisy, your call. (I've made mine.)

The line, for me and for the game: a tool is fine, a proxy is not. The machine can draw a street. It doesn't get to do your reading, your thinking or your spelling.

Still hate it? Fair. Spell something mean at it. It's a word game.

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 0 · 24h peak 0

01234Nov 3Nov 4Nov 5Nov 6Nov 7Nov 8Nov 90

Steam followers

17 now · Daily snapshot of public Steam data

05101520Oct 1Oct 15Nov 117

Released chart · Nov 3 – Nov 9

Rankings

Open the chart
#1641

Trending · Released

Among 6,620 released games

#559

Trending · Strategy

Among 2,063 released strategy games

#1092

Trending · Art

Among 4,412 released games with AI art

#2855

Top · Steam followers

17 followers

Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

SM

Serhat Marasligil

Developer on Steam

Is this your game?

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  • A Verified badge once you confirm how the game uses AI
  • Story, timeline and milestones
  • How you used AI, in your own words

Made by

SM

Serhat Marasligil

Developer, self-published

No social links on the Steam page yet.

Is this your game? Claim the page
0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Serhat Marasligil
Release
Released Oct 31, 2026
Price
$12.99Steam list price, US
Genres
Strategy, Indie
Platforms
Windows
Steam app
5117230

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiSpell Death+3 Steam followers this week
gamedb.ai/g/spell-death
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • GameDB starsOne per account
Music & SFX (Core)Voice (Core)+3
0playing now
—too few reviews

MAZZIOSI

Linewake Studio · Strategy

Art (Partial)Music & SFX (Partial)+3
0playing now
—too few reviews

Mo Juan

杭州执棋者网络科技有限公司 · Strategy

Art (Partial)Music & SFX (Partial)+3
0playing now
—too few reviews