
Samhan: Where Korea Began
CODEMAPO · Strategy


by Kálmán Dengel·Strategy
AI made the 3D ships and buildings, 2D art, soundtrack, some SFX and TTS voice-over; AI helped translate.
Terran Dawn – Cinematic Gameplay Teaser.An isometric sci-fi RTS of fleet command and orbital industry. Mine asteroids, grow a station from a single command core, research new technology and design your own ships module by module, then wage war across 84 branching missions, survival runs and online battles.
Shares AI uses or genres with Terran Dawn

CODEMAPO · Strategy

AI disclosure
GameDB AI label
AI in 5 of 8 areasShip, station and building meshes came from AI text-to-3D and were hand-corrected; UI and encyclopedia art, some textures and a synthetic presenter are AI.
The soundtrack was made with AI music generation, and a portion of the weapon, interface and explosion sounds with AI audio tools.
Mission briefings and radio lines use AI text-to-speech, and character broadcasts use a synthetic voice, all from the developer's scripts.
Some of the source code was written with AI coding assistants.
The game's text was translated into the supported languages with the help of an AI language model.
Terran Dawn is a solo-developed game, and generative AI tools were used
during its production. Everything AI-assisted is created ahead of time and
shipped as fixed files inside the build: the game generates nothing while
you play, contacts no AI service at runtime, and sends no player data
anywhere.
Where these tools were used:
- 3D assets: ship, station and building meshes were produced with AI
text-to-3D generation, then rescaled, re-oriented, re-textured and
hand-corrected to fit the engine.
- 2D art and textures: interface illustrations, encyclopedia art and some
surface textures were generated from hand-written prompts and edited
afterwards.
- Sound effects: a portion of the weapon, interface and explosion sounds
were generated with AI audio tools, then trimmed and mixed by hand.
- Music: the soundtrack was created with AI music generation.
- Voice-over: mission briefings and in-mission radio lines are AI
text-to-speech, performed from scripts written by the developer.
- Video transmissions: the in-game character broadcasts use a licensed
synthetic presenter and synthetic voice to deliver dialogue written by
the developer.
- Translation: the game's text was translated into its supported languages
with the help of an AI language model.
- Some of the game's source code was written with AI coding assistants.
The game's design, story, missions, rules and balance are written by the
developer. No generative AI runs while the game is playing.
Players · followers
Last 7 days, hourly · now 2 · 24h peak 2
383 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,618 released games
#117Trending · Strategy
Among 2,062 released strategy games
#242Trending · Art
Among 4,411 released games with AI art
#741Top · Players online
2 playing now
#556Top · Steam followers
383 followers
Why it’s here: 2 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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