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AI use

  • In-game AI
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Total Blade: Mythology cover art
Games/Released/Strategy/Total Blade: Mythology
Released Nov 4, 2026

Total Blade: Mythology

by Moondolino·Strategy, Action, RPG, Simulation

AI was used for code, visuals, sound, voice and translation; level design and historic research are also listed.

Code (Core)Art (Core)Music & SFX (Core)Voice (Core)+1
View on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Total Blade: Mythology

Overview

July trailer2July trailer2

Lead over 3400 soldiers in massive real-time battles across a vast 16th-century world from Europe to Japan. Conquer cities, recruit famous historical figures, and forge your empire in a grand sandbox RPG

MedievalActionStrategyRPGAction RTSCombatThird PersonAction RPG

Shares AI uses or genres with Total Blade: Mythology

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Art (Core)Music & SFX (Core)+3
0playing now
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Grand Strategy
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Summary

Playing now1524h peak 22Steam · hourly
Steam followers2,044+506 this weekSteam · public
Steam reviews50%Mixed · 48Steam · public
Revenue est.$22KLikely $14K–$34KGameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Nov 9, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot stated
  • CodeCore
  • ArtCore
  • Music & SFXCore
  • VoiceCore
  • WritingNot stated
  • TranslationCore
  • MarketingNot stated
CodeCore

AI was used to convert old Blueprint code to C++ and for the physics engine.

ArtCore

AI was used for 3D modeling, images, video, icons, textures and motion.

Music & SFXCore

AI was used for sound effects and music.

VoiceCore

AI was used for voice.

TranslationCore

AI was used for translation.

Not used, per the developer
None
Not mentioned
In-game AIWritingMarketing
Read the full disclosureQuoted from the Steam store page

Converting old Blueprint code to C++, Physics engine, 3d modeling , image, video , icons, SFX, voice, music, historic research, translation, texture, motion, level design,

CorePartialAssistPlaceholder

Players · followers

Growth

Players online

Last 7 days, hourly · now 15 · 24h peak 22

020406080Nov 5Nov 6Nov 7Nov 8Nov 915

Steam followers

2,044 now · Daily snapshot of public Steam data

05001,0001,5002,0002,500Oct 1Oct 15Nov 12,044

Released chart · Nov 3 – Nov 9

Rankings

Open the chart
#121

Trending · Released

Among 6,642 released games

#31

Trending · Action

Among 1,969 released action games

#16

Trending · Code

Among 1,284 released games with AI in the code

#348

Top · Players online

15 playing now

#300

Top · Revenue, est.

$22K estimated

#202

Top · Steam followers

2,044 followers

Why it’s here: 22 players at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

MO

Moondolino

Developer on Steam

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Made by

MO

Moondolino

Developer, self-published

  • YouTube

Links the developer lists on Steam

Is this your game? Claim the page
0+0 this week

A star saves the game to My stars and adds one to its public count. One per account, and you can take it back.

Game info

Developer
Moondolino
Release
Released Nov 4, 2026
Price
$17.99Steam list price, US
Genres
Strategy, Action, RPG, Simulation
Platforms
Windows
Steam app
4427790

Share a milestone

GameDB.aiNov 3 – Nov 9
★
AI game on GameDB.aiTotal Blade: Mythology+506 Steam followers this week
gamedb.ai/g/total-blade-mythology
Image

Sources

  • Steam store pageDescription, media, AI disclosure and price, developer links
  • Steam players, followers & reviewsPublic data, refreshed several times a day
  • Revenue estimate · GameDBGross, before Steam’s cut: reviews × 40 sales per review (likely 25–60) × list price × 0.65 for discounts and regional prices
  • GameDB starsOne per account

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0playing now
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Code (Core)Music & SFX (Core)+5
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