
Samhan: Where Korea Began
CODEMAPO · Strategy


by HanStudio·Strategy
Unit portraits, cinematic art, soundtrack and telegram voice-overs are AI-made; AI aided code and English text.
initial pvA turn-based hex wargame on the 1935 Four Crossings campaign. Command 30,000 Red Army troops through 100+ daily turns: scout, decrypt enemy telegrams, cross rivers under fog, deceive pursuers with fake radio orders, break out via one of three routes.
Shares AI uses or genres with Four Crossings of the ChiShui River Simulator

CODEMAPO · Strategy

AI disclosure
GameDB AI label
AI in 5 of 8 areasUnit portraits and opening cinematic illustrations were generated with AI image models and retouched, with motion added by an AI image-to-video model.
The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed and mastered.
The historical telegram voice-overs were synthesized by an AI TTS system with human-approved reference voices.
The English text was AI-drafted and human-proofread.
Game code was written and debugged with the aid of AI coding assistants and human-reviewed.
As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently.
1. In-Game Assets
Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency.
Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline.
Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered.
Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use.
2. Development Assistance
Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing.
Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread.
3. What Is NOT AI-Generated
Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated.
Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI.
Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.
Players · followers
Last 7 days, hourly · now 0 · 24h peak 0
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Released chart · Nov 4 – Nov 10
Trending · Released
Among 6,661 released games
#998Trending · Strategy
Among 2,078 released strategy games
#2122Trending · Art
Among 4,440 released games with AI art
#2294Top · Steam followers
24 followers
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