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AI use

  • In-game AI
  • AI in code
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  • AI voices
  • AI writing
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  • AI in marketing

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Game data from public Steam store pages. GameDB.ai is not affiliated with Valve.Revenue and wishlists are GameDB estimates · AI labels are read from each game’s Steam disclosure

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Four Crossings of the ChiShui River Simulator cover art
Games/Upcoming/Strategy/Four Crossings of the ChiShui River Simulator
Release: September 2026

Four Crossings of the ChiShui River Simulator

by HanStudio·Strategy

Unit portraits, cinematic art, soundtrack and telegram voice-overs are AI-made; AI aided code and English text.

Art (Core)Music & SFX (Core)Voice (Core)Translation (Core)+1
Wishlist on Steam
OverviewSummaryHow AI is usedGrowthRankingsDeveloperSimilar games
Four Crossings of the ChiShui River Simulator

Overview

initial pvinitial pv

A turn-based hex wargame on the 1935 Four Crossings campaign. Command 30,000 Red Army troops through 100+ daily turns: scout, decrypt enemy telegrams, cross rivers under fog, deceive pursuers with fake radio orders, break out via one of three routes.

StrategyTurn-Based StrategyWargameTurn-Based TacticsHistoricalMilitaryWarWorld War II2DTop-Down

Summary

Steam followers7Tracking since Sep 23, 2026Steam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24
Wishlists est.80Likely 50–140GameDB estimate

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 5 of 8 areas
  • In-game AINot stated
  • CodeAssist
  • ArtCore
  • Music & SFXCore
  • VoiceCore
  • WritingNot used
  • TranslationCore
  • MarketingNot stated
ArtCore

Unit portraits and opening cinematic illustrations were generated with AI image models and retouched, with motion added by an AI image-to-video model.

Music & SFXCore

The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed and mastered.

VoiceCore

The historical telegram voice-overs were synthesized by an AI TTS system with human-approved reference voices.

TranslationCore

The English text was AI-drafted and human-proofread.

CodeAssist

Game code was written and debugged with the aid of AI coding assistants and human-reviewed.

Not used, per the developer
Writing
Not mentioned
In-game AIMarketing
Read the full disclosureQuoted from the Steam store page

As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently.

1. In-Game Assets

Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency.

Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline.

Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered.

Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use.

2. Development Assistance

Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing.

Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread.

3. What Is NOT AI-Generated

Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated.

Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI.

Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.

CorePartialAssistPlaceholder

Followers

Growth

Steam followers

7 now · Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 7.

Upcoming chart · Sep 18 – Sep 24

Rankings

Open the chart
#345

Trending · Upcoming

Among 4,842 upcoming games

#126

Trending · Strategy

Among 1,739 upcoming strategy games

#240

Trending · Art

Among 3,171 upcoming games with AI art

#337

Top · Wishlists, est.

~80 estimated

#337

Top · Steam followers

7 followers

Why it’s here: 7 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

HA

HanStudio

Developer on Steam

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Made by

HA

HanStudio

Developer, self-published

  • Bilibili

Links the developer lists on Steam

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Game info

Developer
HanStudio
Release
September 2026
Genres
Strategy
Platforms
Windows
Steam app
5084240

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiFour Crossings of the ChiShui River Simulator7 Steam followers
gamedb.ai/g/four-crossings-of-the-chishui-river-simulator
Image

Sources

  • Steam store pageDescription, media, AI disclosure, developer links
  • Steam followersPublic data, refreshed several times a day
  • Wishlist estimate · GameDBSteam followers × 12 (likely 7–20 wishlists per follower)
  • GameDB starsOne per account

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