GameDB AI label
AI in 2 of 8 areas- In-game AINot used
- CodeAssist
- ArtNot used
- Music & SFXNot used
- VoiceNot used
- WritingNot used
- TranslationNot stated
- MarketingAssist
Portions of the source code were written with an AI coding assistant, reviewed and edited by the developer.
The game description and other store page text were written with an AI writing assistant and edited by the developer.
- Not used, per the developer
- In-game AIArtMusic & SFXVoiceWriting
- Not mentioned
- Translation
Read the full disclosureQuoted from the Steam store page
Quarter Mile contains no AI-generated art, music, voice or in-game text.
Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored.
The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated.
The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer.
The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.


Quarter Mile



