GameDB AI label
AI in 1 of 8 areas- In-game AINot used
- CodeNot stated
- ArtAssist
- Music & SFXNot used
- VoiceNot stated
- WritingNot stated
- TranslationNot stated


by nitzan.games LLC·Action
AI upscaled and recreated the original artwork; no AI was used for sound or gameplay.
Launch TrailerDrop linked atoms, build color chains to critical mass, and ignite spectacular combos in a kinetic falling-block puzzle game with 30 escalating levels. Three gameplay modes: Critical Mass, Radioactive Survival, and Puzzle.
AI disclosure
GameDB AI label
AI in 1 of 8 areasPlayers · followers
Last 7 days, hourly · now 1 · 24h peak 1
11 now · Daily snapshot of public Steam data
Released chart · Nov 3 – Nov 9
Trending · Released
Among 6,620 released games
#185Trending · Action
Among 1,966 released action games
#507Trending · Art
Among 4,412 released games with AI art
#881Top · Players online
1 playing now
#1044Top · Revenue, est.
$1.4K estimated
#3685Top · Steam followers
11 followers
Why it’s here: 1 player at peak today. Released games rank by momentum: peak players over 24 hours, growth against the previous days and new reviews, with a launch boost that fades over the first week. Released and upcoming games are charted separately; estimates and stars are never mixed in.
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This page is built automatically from public Steam data and refreshed several times a day. Claim it to tell the story behind the game — no claim is needed to stay listed.
Shares AI uses or genres with Tatomic


AI was used to upscale and recreate the original artwork at higher resolutions while preserving its visual style.
Tatomic was originally created in 2008 for the first-generation iPhone, with artwork designed for its 480 × 320 display.
Generative AI was used only to upscale and recreate the original artwork at higher resolutions while preserving the game’s original visual style. No generative AI was used to create the game’s design, gameplay, sound effects, music, or original art direction.

