GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingCore
AI pre-generated the game's painted artwork, some 3D prop meshes and looping scene animations; the developer curated and hand-corrected them.
AI pre-generated music and sound effects, which the developer edited.
The store art was pre-generated with AI image tools, then curated and hand-corrected.
The narrative text was co-written by a human and AI under the author's direction, then human-edited.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
The Previous Owner uses generative AI as an assistive tool under human art direction and editorial control. The game's painted artwork — scene plates, room and prop textures, character and portrait art, the found photographs, the book spreads and the store art — was pre-generated with generative image tools, then curated, keyed, composited and hand-corrected by the developer; a small number of props are AI-generated 3D meshes, and some looping scene animations are AI-generated video. Music and sound effects are pre-generated with AI tools and edited by the developer. The narrative text is human–AI co-written under the author's direction and human-edited; the story, its structure and the game design are the author's. Everything ships pre-rendered in the build — the game generates nothing live during play. No real people are depicted; every character, book, photograph and document in the game is fictional.


The Previous Owner



