GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodePartial
- ArtPartial
- Music & SFXCore
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingPartial
The music was made with AI and split into layers for the game.
Much of the game’s code was written with AI coding assistance.
Selected environmental textures, pixel-art stills and 3D desk props were generated with AI and reworked by hand.
Store artwork was made like the AI-generated stills and then edited.
In-game text was drafted with AI assistance, then edited and checked against the public record by the developer.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Pre-generated AI content. Some visual assets were produced with AI image tools and then reworked by hand: surface textures used by the procedural city renderer, and a set of pixel-art stills (concept passes from an image model, converted to pixel art with a diffusion tool, then edited). Some of the 3D props on the desk were generated with an AI 3D tool, then reduced and retextured by hand. The music was made with an AI music tool and split into layers for the game. Store artwork was made the same way as the stills. In-game text was drafted with AI assistance and then edited and verified by the developer against the public record — hearings, court rulings, constitutional decisions, reporting. Much of the code was written with an AI coding assistant. The game does not generate any content at runtime.


Seoul, The Night



