GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeNot stated
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingCore
Scene plates, textures and character art were AI-generated and hand-corrected; some character and prop meshes and a looping background video are AI-made too.
The music, including the gramophone record, and most sound effects were made with AI tools, then selected, trimmed and mixed; other cues are synthesized.
The store capsule and library art is built from the same AI-generated plates.
The narrative text is human-AI co-written under the author's direction and human-edited; the story and design are the author's.
- Not used, per the developer
- In-game AI
- Not mentioned
- CodeVoiceTranslation
Read the full disclosureQuoted from the Steam store page
The Off-Season uses generative AI as an assistive tool under human art direction and editorial control. The game's scene plates, room and prop textures and character art were pre-generated with generative image tools and then curated, keyed, composited and hand-corrected by the developer; some character and prop meshes are AI-generated 3D models built from those images. A short looping background video was generated the same way and ships pre-rendered in the build. The music, including the gramophone's record, and most of the sound effects were pre-generated with AI music and sound tools and then selected, trimmed and mixed by the developer; the remaining cues are synthesized by code. The store page's capsule and library art is built from the same pre-generated plates. The narrative text is human-AI co-written under the author's direction and human-edited; the story, the simulation and the game design are the author's. Everything ships pre-rendered in the build - the game generates nothing live during play. No real people are depicted; every guest, room and document in the game is fictional.


The Off-Season



