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Coppersmog cover art
Games/Upcoming/Casual/Coppersmog
Release: November 2026

Coppersmog

by Jamie McBurney·Casual, Simulation

AI wrote code segments, ran fight simulations and helped fix grammar.

Code (Partial)Writing (Assist)
Wishlist on SteamShare
OverviewHow AI is usedGrowthRankingsDeveloperSimilar games
Coppersmog

Overview

Screenshot 1 of Coppersmog

Run a steampunk lab in a world being eaten by the Coppersmog conglomerate. Breed, mutate, and trade one-eyed blorbs, pick your way through an economy built to make you complicit, and hunt the Reversal: the one discovery that proves Aldous Puddlepot wrong.

CasualSimulationBattle RoyaleLife SimCollectathonImmersive Sim2DCuteAtmosphericCrafting

AI disclosure

How AI is used

Source: Steam AI disclosure · checked Sep 24, 2026

GameDB AI label

AI in 2 of 8 areas
  • In-game AINot stated
  • CodePartial
  • ArtNot stated
  • Music & SFXNot stated
  • VoiceNot stated
  • WritingAssist
  • TranslationNot stated
  • MarketingNot stated
CodePartial

AI wrote code segments and ran fight simulations; the developer cut, changed or rejected the results.

WritingAssist

AI helped fix grammar; the developer reviewed and changed the results.

Not used, per the developer
None
Not mentioned
In-game AIArtMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page

Coppersmog is a game created independently by me, a father, a husband and a video game hobbyist.

I'm proud to say that I designed the game, directed it, and decided what made it fun to play.

I also built it with the help of generative AI.

I wanted to tell you this fact plainly so that my honesty could help bridge your concerns and inform your choice to play this game.

Here is what the AI contribution actually means in this game and with me specifically.

Every decision in this game is mine. The world, the rules, how a room feels, what a blorb is, and what's allowed to happen to one, I set it all.

To be honest, I throw away most of what AI generates because it just doesn't "get it" most of the time.

AI has no taste. It cannot tell when something is right, funny, or profound. It can make an enormous number of things, but it cannot decide which of them belongs in Coppersmog. That judgement is the heart of the job. That judgement is my most important aspect of what I do.

AI gives me is attempts, drafts and options.

It writes code segments, runs thousands of fight simulations, and fixes my grammar and then I cut, change, reject, and try again.

AI is wrong constantly.

Sometimes it builds a second version of something the game already has. Sometimes it forgets a decision we made weeks ago. Sometimes it writes code that looks perfect and never runs. There's a lot of invisible work to keep those pieces pointed in the same direction. Orchestrating it all falls to me.

I know that AI integration is not acceptable to everyone and so I wanted to be honest about how I'm using it to give you a chance to make an informed decision.

If you read all of this and decide that Coppersmog is not for you, that's a completely fair choice. I want you to make choices that are best for you, using the facts in front of you.

One thing that brings me comfort as I wrestle with where I want AI to be in my life is that this is a hobby project that made me smile quite a bit. I'm proud of my little world. Thank you.

CorePartialAssistPlaceholder

Wishlists · audience

Growth

Wishlists—Waiting for the follower countGameDB estimate
Steam followers—Counting followersSteam · public
Followers 24h—Tracking since Sep 23, 2026Steam · daily
7-day growth—Tracking since Sep 23, 2026Sep 18 – Sep 24

How we estimate wishlists. Steam games typically collect 7–14 wishlists per follower; we use 10× as the central figure.

Steam followers

Daily snapshot of public Steam data

Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive.

Upcoming chart · Sep 18 – Sep 24

Rankings

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Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.

Made by

Developer

JM

Jamie McBurney

Developer on Steam

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Made by

JM

Jamie McBurney

Developer, self-published

No social links on the Steam page yet.

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Game info

Developer
Jamie McBurney
Release
Release: November 2026
Genres
Casual, Simulation
Platforms
Windows, macOS
Steam app
4842220

Share a milestone

GameDB.aiSep 18 – Sep 24
★
AI game on GameDB.aiCoppersmogSee how it’s made on GameDB.ai
gamedb.ai/g/coppersmog

Sources

  • Steam store pageDescription, media, AI disclosure
  • Steam followersPublic data, refreshed several times a day
  • GameDB starsOne per account

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