GameDB AI label
AI in 3 of 8 areas- In-game AINot used
- CodePartial
- ArtNot used
- Music & SFXPartial
- VoiceCore
- WritingNot used
- TranslationNot stated
- MarketingNot stated
Voice-over content is generated with AI from developer-written scripts.
AI helped produce portions of the source code, which the developer reviewed, tested, and integrated.
Some tracks originated from AI-generated compositions or stems and were edited, arranged, mixed, and produced by the developer.
- Not used, per the developer
- In-game AIArtWriting
- Not mentioned
- TranslationMarketing
Read the full disclosureQuoted from the Steam store page
Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation.
AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts.
The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer.
The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.


Junkyard Saints: Scrapstorm



