GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtAssist
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingPartial
The music was composed with an AI model that wrote the note data for a real-time synthesizer.
AI assistance was used to draft some in-game text, including dialogue, story lines, names, descriptions and tags.
AI assistance was used to draft store page text and trailer captions.
An AI coding assistant helped build procedural game elements in code.
No image-generation models were used; the listed visuals were built procedurally in code.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
We used AI tools while making this game. The music was composed with an AI model (the AI wrote the note data, and the game plays it on a real-time synthesizer). Some in-game text, including character dialogue and the lines in the story cutscenes, the names and descriptions of districts, cases, loot and achievements, and the short loot tags you type during cases, as well as the store page text and the trailer captions, were drafted with AI assistance. The 3D models, story cutscenes and animation, visual and sound effects, and interface were built procedurally in code with help from an AI coding assistant; no image-generation models were used. The typing passages are public-domain literature by human authors. The game does not generate any content with AI while you play.


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