Team up for explosive co-op, take on the campaign solo, or challenge friends in Arena PvP. Clear 20 levels of enemies and spawners, find upgrades and plan your escape before the bombs go off. Play with up to four in campaign or eight in continuous Arena battles.
AI coding tools helped build the custom engine and author or assist with code; original core logic was handwritten, then ported and adapted with AI.
ArtPartial
AI created interface artwork and 3D assets for the game.
Music & SFXPartial
AI was used to author or assist with music and sound effects.
WritingPartial
AI was used to author or assist with game text.
MarketingPartial
AI was used to create promotional artwork.
Not used, per the developer
In-game AI
Not mentioned
VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Detonator Squad was developed almost entirely using AI tools, under extensive human direction, ongoing refinement and review. The game is built on my own custom 3D engine that I have been working on for a while, using AI coding tools. AI was also used to create interface and promotional artwork and to author or assist with code, 3D assets, level layouts, game text, music and sound effects. The original core game logic was handwritten for an earlier project, then ported and adapted using AI. All content is supplied with the game; no content is generated by an AI service during gameplay.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
SP
Stephen Pryde
Developer on Steam
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