GameDB AI label
AI in 5 of 8 areas- In-game AINot used
- CodeAssist
- ArtPartial
- Music & SFXPartial
- VoiceNot stated
- WritingAssist
- TranslationNot stated
- MarketingAssist
AI generated many 3D models and some textures; an optional legacy crew walk is baked from reinforcement-learning policies.
Some engine, ignition, shutdown, venting and RCS sounds were AI-generated locally and then edited.
The developer worked with an AI assistant on code during development.
An AI assistant drafted in-game text, which the developer edited.
An AI assistant drafted store-page text, which the developer edited.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslation
Read the full disclosureQuoted from the Steam store page
Generative AI tools helped make a large part of this game's art and some of its sound and text. The developer directed, reviewed and edited all of it.
- 3D models: most parts, launch-site props, station modules, interior fittings, lunar rocks, and the crew characters (body, head, suits) with their gear were generated with Meshy (paid commercial plan) from the developer's concept images or text prompts, and many were re-textured with Meshy. The concept images were made with image models (OpenAI gpt-image, nano-banana, Meshy text-to-image). A few fallback part models were reconstructed locally with TRELLIS.2.
- Images: the ground detail textures (grass, sand, pad concrete), the tree leaf cards, a floor-marking decal and the near-future cabin's holographic landscape are image-model pictures; a suit fabric texture derives from a FLUX.1-schnell image; a terrain detail field comes from an open terrain-diffusion model.
- Sound: some engine, ignition, shutdown, venting and RCS sounds were generated locally with Stable Audio Open 1.0, then edited.
- Text and code: the developer works with an AI assistant (Claude); the store page text and the in-game text were drafted with it and edited by the developer.
- Animation: the crew walk on motion-capture data (CMU Graphics Lab Motion Capture Database); an optional legacy walk is baked from reinforcement-learning policies the developer trained.
Not AI-generated: the remaining sounds (in-house synthesis and a NASA public-domain recording), the flag, the visual effects and the fonts (OFL).
Nothing is generated while you play.


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