Run a company of hired swords under a Guild charter. Take the work, march the roads, fight on painted battlefields, and pay your men before they walk. Climb from rank F to rank S, or watch the company fall apart. Turn-based. No magic.
AI tools helped produce artwork; each piece was chosen, edited and fitted into the game by hand.
WritingPartial
AI tools helped produce text; each piece was chosen, edited and fitted into the game by hand.
Not used, per the developer
In-game AI
Not mentioned
CodeMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Mercenary Charter was designed, directed and playtested by a solo developer over many months. AI tools helped produce artwork and text, and every piece was chosen, edited and fitted into the game by hand. Nothing is generated by AI while you play.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
1 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 1.
Why it’s here: Announced recently · 1 follower. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
RA
RavenhexGames
Developer on Steam
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