The maze is alive. The gold is bait. You're the meal. A permadeath dungeon crawler where the dungeon is keeping score: ten floors, one rogue, turn-based tactics on a grid. When you die that's it for the run — but your grave heals the next hero who finds it.
Tile art, actor sprites and other visual assets are AI-assisted, then human-curated, edited and approved.
WritingAssist
An LLM helped proof and ideate some dialog; all dialog was curated and approved by a human.
Not used, per the developer
None
Not mentioned
In-game AIMusic & SFXVoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
CorePartialAssistPlaceholder
Followers
Growth
Steam followers
4 now · Daily snapshot of public Steam data
Collecting dataGameDB started tracking this game on Sep 23, 2026. The chart fills in as daily snapshots arrive; the latest reading is 4.
Why it’s here: 4 Steam followers. Upcoming games rank by Steam follower growth over the last day and week, weighed against the audience they already have. Released and upcoming games are charted separately; estimates and stars are never mixed in.
Made by
Developer
DB
David Bethancourt
Developer on Steam
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Shares AI uses or genres with Labyrinth: The Descent