GameDB AI label
AI in 4 of 8 areas- In-game AINot used
- CodeCore
- ArtCore
- Music & SFXCore
- VoiceNot stated
- WritingPartial
- TranslationNot stated
- MarketingNot stated
AI made nearly all the game, server and tool code.
AI generated 3D models and levels for creatures, maps and weapons; the developer aims to replace these assets with human-made work.
Music and interface sounds were generated in code.
AI generated first drafts of the story.
- Not used, per the developer
- In-game AI
- Not mentioned
- VoiceTranslationMarketing
Read the full disclosureQuoted from the Steam store page
Project Kinfield is an experiment in how far AI can go in making an online game, and we say so up front. Nearly all of it was made by Claude (Anthropic), directed by one developer: the code (game, servers, tools) by Claude Code, and the creatures, maps, weapons and first story drafts by Claude generating 3D models and levels in code. The music and interface sounds are generated in code with no samples. The fonts are open-source fonts made by people. Nothing is generated by AI while you play.
If the game takes off our goal will be to replace all AI Assets with human artist work by allowing players to hire Artists to make a game asset of their choice to replace an AI Asset enabling an environment of players, game artists and AI coding to collaboratively make a game with no malicious financial intent behind it. Our goal is to create a game where game features aren't built to milk every last dollar from the player base like most games are.


Project Kinfield



