GameDB AI label
AI in 2 of 8 areas · runs while you play- LiveIn-game AICore
- CodeNot stated
- ArtNot used
- Music & SFXNot used
- VoicePartial
- WritingNot used
- TranslationNot stated
- MarketingNot stated
A language model turns the player's description into generator settings, and the game's code builds and checks the floor at runtime.
While you play: Player-described floor generationAI text-to-speech narrates the welcome, tour and component guide in the “Get the board game” section, reading the game's script.
- Not used, per the developer
- ArtMusic & SFXWriting
- Not mentioned
- CodeTranslationMarketing
Read the full disclosureQuoted from the Steam store page
The narrator's voice in the "Get the board game" section (the welcome, the tour and the component guide) is generated with the Kokoro-82M text-to-speech model, reading the game's own script. The tour also shows every line as a subtitle.
The desktop game's floor generator can set itself up from a description the player types, such as "a short race for kids with lots of belts". A small language model (Qwen2.5-1.5B-Instruct) runs on the player's own computer and answers only with the generator's settings: a fixed list of options and numbers that it is held to while it writes, so it never produces text, images or sounds of its own. The game's own code then builds the floor from those settings and checks it like any other floor. The player's description becomes the description of their own floor, as text they wrote themselves. Nothing is sent over the internet.


Crate Escape: Program & Deliver



